![]() ZSX3, a game about zombies and ninjas driving convertibles in space and which could qualify as roughly the complete opposite to SCZ, tried to make zombies cute. SCZ was a gritty zombie survival horror game that fans of zombie camp culture really just loved – ugly graphics and all. Some games, like Survival Crisis Z, really picked up a cult following, while others did not. Unfortunately, the emphasis was mostly on the latter. ![]() I created a few more abominations in the next fear years, including such gems as Survival Crisis Z ( an awesome game – Ed), Zombies and Pterodactyls 2005, Zombie Smashers X2, and ZSX3: Ninjastarmageddon, with various degrees of success and failure. "As the dishwasher, I had the unique position of being the least-respected individual in the entire facility." ZSX got a little bit of coverage: a tiny block of text in Computer Games Magazine and inclusion on the PC Gamer demo CD, which for me was ‘the big time'. ![]() The game pitted one or two heroes against an army of zombies, ninjas, vampires, mutants and demons in a quest to save the world from a guy in a white suit with a pompadour named The One.īefore you ask, I had not seen The Matrix at this point, though I believe it was out on DVD. ZSX was a terribly ugly game that was basically a new take on the Nintendo classic, River City Ransom, but with excessive amounts of blood. My first foray into game development happened nearly seven years ago, in 2001, with the release of Zombie Smashers X. ![]() My name is James Silva and I run Ska Studios. Because this is my first column, I figured it would probably be prudent to introduce myself. Apparently, I’m one of a few prominent indie and professional developers who’ll be doing this. The nice folks at bit-tech were kind enough to give me the excellent opportunity to do a monthly column on game development-a sort of developer’s diary, if you will. ![]()
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